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A Different Perspective of GTA IV

   Posted by Anonymity  Promoted 114 days 1 hour ago  6949 views  editorial  

    Lifestyle / General Lifestyle  |   Comments 22 comments  | 

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With the launch of the brand new game in the series, I thought I would discuss my thoughts on the so-called controversy of Grand Theft Auto IV, ponder the validity of these skeptics’ claims, determine whether they are sound, and delve deeper into the effects that it may or may not cause. Many of these skeptics claim that violence is a rising trend with more and more youths committing violent crimes, abusing drugs and the like. It is apparent that many parents and social activists use Grand Theft Auto IV and many other video games as a scapegoat for their own shortcomings as parents, just as many people used Marilyn Manson as a scapegoat for the shootings at Columbine high school. However, to blame parents solely as the cause for their children’s poor choices is a flawed claim because there are so many more factors to be accounted for. So far the basic argument that is used against Grand Theft Auto is: children are becoming more violent, Grand Theft Auto is violent, and therefore Grand Theft Auto is making children more violent.

This argument appears to be valid and sound upon the first inspection, but upon closer review, it is a broad assumption in the conclusion. To claim that Grand Theft Auto is the cause for maladaptive behavior oversimplifies the situation and ignores other variables. That Grand Theft Auto IV does indeed cause youths to act more aggressively is an impossible claim to prove as a causal relationship. However, many people assume that violent video games increase the amount of violence within youths, although studies have shown that the amount of violence has gone down over the years. Nevertheless, it has been proven that aggressiveness within youths (such as bullying) has increased in youngsters that play video games as opposed to those that do not play video games concluding that these video games may act as a catharsis. Now this creates new problems, which is why do youths act more aggressively, and if violence is going down, why is there so much controversy? Perhaps the modern day Bourgeoisie are using reverse psychology or maybe it’s just a coincidence, either way, one thing is certain, sales of Grand Theft Auto IV are through the roof.

Many people assume that violent video games are the cause without considering other possibilities. What if it is not the video games that influence youths, but instead the youths influence video games? That is to say, violence is an accepted form of behavior in society and that corporations are adjusting to meet the needs of the time. After all, corporations exist to satisfy the demands of the people or market. Now some might disagree with this, but ask your-self if it is plausible? Marx believed that society is teleological. With this in mind, it creates the question of the current condition of society, the morality of society, the direction society is headed in, and the future implications on the youth, which time will tell.

For those that are interested in where I received my information, here’s a link to an online podcast:
http://www.radiotpr.com/podcasts/Podcast85.mp3


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Fido, on 5/15/2008 8:13:30 AM
Total Posts: 3380, Joined: 1/3/2007
It's a game, no more no less. Simply put, does life imitate art or the opposite.

Shouted for incorporating the word: "Bourgeoisie"
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ThisisJeff, on 5/15/2008 8:45:02 AM
Total Posts: 1991, Joined: 4/8/2007
Preachin to the choir..
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PrinceThrakhath, on 5/15/2008 8:50:27 AM
Total Posts: 303, Joined: 12/2/2007
"What if it is not the video games that influence youths, but instead the youths influence video games?"

I think you have an original point there. You may be right.

Let's hope someone has the dedication to investigate further and that we have a chance to share the result.
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micmac988, on 5/15/2008 9:03:40 AM
Total Posts: 356, Joined: 1/16/2007
Ever play "Bully"? That's a case of art imitating life.

The only reason I could see that video games would cause kids to be violent is if the kids in question spend too much time gaming and no time interacting socially.

When your reality becomes the games world, you assimilate the character interactions and begin to behave in that fashion (I'd like to point to furries [think pokemon] ). BUT ONLY if you ignore everyday life and socialization.
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CleanGSR, on 5/15/2008 9:08:57 AM
Total Posts: 42, Joined: 7/11/2007
it's funny that they're quick to blame video games, with all the sh*t going on in the middle east. I'd be pointing towards the US as a cause of violence in kids, or more George Bush. It's okay for him to invade a country without probable cause. The US is the bully of the world, after all...
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VaMpIrEF00D, on 5/15/2008 9:20:47 AM
Total Posts: 888, Joined: 1/4/2006
@mic

Don't quite get how bully comes into that, bully is about some kid being forcefully sent to a boarding school by his gold digging mother and having to take out all the bully's in school as each one is hassling him in one way or another.

I don't know what schools you know but i've never seen one where a new kid joins and decides he needs to take out every ringleader of each social group.
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p0th34d, on 5/15/2008 9:22:29 AM
Total Posts: 52, Joined: 12/18/2007
Haha does anyone remember the first GTA and how shitty the graphics were? And if you ran over that line of Mexican gangsters you would get like 100,000 points and a "Guaranga!"? I played that game quite a bit as a child...

But I'm not stealing cars or chasing down Mexican gangsters. However I kinda want to...I will keep that urge bottled, yes I will.
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JudgeThreeWayDisciple, on 5/15/2008 9:23:47 AM
Total Posts: 707, Joined: 4/26/2007
I posted this about one day ago, its an examination into the subject by professors at Harvard. They just released a book on it as well.

http://www.shoutwire.com/viewstory/158408Little_to_no_Connect
ion_Between_Violent_Video_Games_And_Kids
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Romanov, on 5/15/2008 10:45:06 AM
Total Posts: 197, Joined: 3/28/2008
another form of satisfying mans need for blood just like the gladiators did for the romans
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xl0new0lf, on 5/15/2008 12:34:47 PM
Total Posts: 269, Joined: 12/5/2005
Video games in and of themselves are purely fiction, residing in the realm of virtual reality.

When parents don't step in to make distinctions between virtual and actual reality, the line between the two worlds becomes blurred.

Every time a child goes apeshit after playing a video game, i can guarantee you that there was no parent around at any time to supervise. Not once did the parent sit down and say 'this is all good and fun, but remember, this world ends when the console turns off-dont' forget that"
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